Titre : |
The effectiveness of using educational games as a teaching technique to improve students’ vocabulary knowledge : Case study of 3rd year middle school pupils at karboua abdelhamid in elkhroub |
Type de document : |
texte imprimé |
Auteurs : |
Amina (Eng) Foughali, Auteur ; Anfel Khelia, Auteur ; Yasmine Bahchachi, Directeur de thèse |
Editeur : |
CONSTANTINE [ALGERIE] : Université Frères Mentouri Constantine |
Année de publication : |
2015 |
Importance : |
102 f. |
Format : |
30 cm. |
Note générale : |
Une copie électronique PDF disponible en BUC. |
Langues : |
Anglais (eng) |
Catégories : |
Lettres et Langues Etrangères:Langue Anglaise
|
Tags : |
Language Science Studies Using Educational Games Teaching Vocabulary Knowledge |
Index. décimale : |
420 Langue anglaise |
Résumé : |
Teaching new vocabulary items is a challenge that every teacher always faces. Educational
games have the advantage of creating not only a playful, but at the same time a beneficial
context for teaching learners unfamiliar words, especially beginners. This research work aims
at investigating the significance of implementing educational games into third year
elementary level classes to teach English language vocabulary. In the sense of, evaluating
how such integration can improve learners’ vocabulary knowledge. In order to accomplish
this aim, we relied on two means of research: teachers’ questionnaire and student experiment.
First, the teachers’ questionnaire was handed to collect data about their concern of the
affective side of their learners, the various techniques they usually depend on to explain some
unfamiliar words and their views concerning educational games as a teaching technique.
Second, the test was administered to a randomly selected group of thirty-one students. This
test was conducted before and after they were exposed to three educational games to be
played in three separate sessions. In this respect, the intended aim is to examine whether
educational games had an influence on students vocabulary knowledge improvement. The
obtained results of this investigation confirmed the hypothesis and proved that learners who
participate in the experiment have learnt almost all the new vocabulary items after being
taught through different educational games. Besides, learners have also shown an enjoyment
and an interest in this type of material. Based on these results, it is recommended that
educational games should be integrated into third grade EFL classes as a vocabulary teaching
technique. We proved that it creates a joyful atmosphere, motivates and attracts students’
attention and consequently facilitates the improvement of their vocabulary knowledge. |
Diplome : |
Master 2 |
Permalink : |
https://bu.umc.edu.dz/master/index.php?lvl=notice_display&id=6400 |
The effectiveness of using educational games as a teaching technique to improve students’ vocabulary knowledge : Case study of 3rd year middle school pupils at karboua abdelhamid in elkhroub [texte imprimé] / Amina (Eng) Foughali, Auteur ; Anfel Khelia, Auteur ; Yasmine Bahchachi, Directeur de thèse . - CONSTANTINE [ALGERIE] : Université Frères Mentouri Constantine, 2015 . - 102 f. ; 30 cm. Une copie électronique PDF disponible en BUC. Langues : Anglais ( eng)
Catégories : |
Lettres et Langues Etrangères:Langue Anglaise
|
Tags : |
Language Science Studies Using Educational Games Teaching Vocabulary Knowledge |
Index. décimale : |
420 Langue anglaise |
Résumé : |
Teaching new vocabulary items is a challenge that every teacher always faces. Educational
games have the advantage of creating not only a playful, but at the same time a beneficial
context for teaching learners unfamiliar words, especially beginners. This research work aims
at investigating the significance of implementing educational games into third year
elementary level classes to teach English language vocabulary. In the sense of, evaluating
how such integration can improve learners’ vocabulary knowledge. In order to accomplish
this aim, we relied on two means of research: teachers’ questionnaire and student experiment.
First, the teachers’ questionnaire was handed to collect data about their concern of the
affective side of their learners, the various techniques they usually depend on to explain some
unfamiliar words and their views concerning educational games as a teaching technique.
Second, the test was administered to a randomly selected group of thirty-one students. This
test was conducted before and after they were exposed to three educational games to be
played in three separate sessions. In this respect, the intended aim is to examine whether
educational games had an influence on students vocabulary knowledge improvement. The
obtained results of this investigation confirmed the hypothesis and proved that learners who
participate in the experiment have learnt almost all the new vocabulary items after being
taught through different educational games. Besides, learners have also shown an enjoyment
and an interest in this type of material. Based on these results, it is recommended that
educational games should be integrated into third grade EFL classes as a vocabulary teaching
technique. We proved that it creates a joyful atmosphere, motivates and attracts students’
attention and consequently facilitates the improvement of their vocabulary knowledge. |
Diplome : |
Master 2 |
Permalink : |
https://bu.umc.edu.dz/master/index.php?lvl=notice_display&id=6400 |
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